I spent my 20’s waking up nightly, scribbling startup ideas into a notebook. When the first 3D games and animated films launched, I was fascinated with how novel sensing and graphic technologies could be used to visualize human movement. I set forth making this new space a reality.
Along this journey, I brought to life digital characters in the largest visual effects and gaming projects of all time and I earned my business chops leading Product and M&A at a public company. I helped 6 startups, resulting in 3 exits, and the beginnings of bothApple’s FaceID and Roblox’s new avatar system.
I now enjoy helping startups navigate their journey of growth and discovery. And with DART’s vision of a healthier people and planet, I also help the world we live in.